Post Mortem 1.0 or How I Learned to Stop Worrying and Ship an App

A new year is upon us. As is the cliché, it’s a time to look back before looking forward. While my posts have been mostly technical, I thought I’d start talking about the business and logistical end of things.

Hazel launched some months back and seeing as how you only launch a 1.0 once, I thought I’d post some thoughts on my experiences.

What Went Right

Shipping at all
I had to make some hard choices on what features to cut so I could ship. Otherwise, I would have spent much more time in perpetual beta (the Chinese Democracy Syndrome as Gus Mueller likes to call it). Complicating the release schedule was WWDC. I had originally thought about launching before WWDC but fortunately for me, I waited and ended up revamping a chunk of the UI based on feedback I got there. But in the end, I just had to bite the bullet and ship. I think the feedback I’ve gotten since shipping is far more valuable than any extra time spent toiling on it in isolation. Also, having a clear roadmap for the 1.1 release helped me in terms of my own neuroses about shipping prematurely.

Using 3rd party libraries and services
I used Kagi for my purchasing system. While not without faults (I still do not have in-app purchasing set up with Kagi because of some issues), they have worked well with much less effort than rolling my own. If anything, they freed up a huge chunk of mindspace. Also, using Aquatic Prime has been great for me. Overall, the less I had to worry about, the better.

What Went Wrong

Not shipping with Sparkle
I punted on launching with Sparkle for doing software updates. The main reasons had to do with the fact that it wasn’t just build and go for me (Sparkle needs a bit of tweaking to integrate with preference panes). The result was support issues when upgrading (boiling down to Obj-C not being able to unload classes). This was rectified in version 1.1 but in retrospect I feel that it should have been in there from the start.

A Bad Bug Right At Launch
Soon after launch, someone noticed that the Apple Help buttons weren’t working. While not the end of the world, I felt I had to fix it immediately. It is a new product so having help available was more important now than ever. Oddly, it worked fine for me on my main development machine but I was able to replicate the problem on my Powerbook (even though it had worked in a previous beta version on that same machine). I ended up scrambling and released a 1.0.1 release within hours of launch which is somewhat embarrassing. While the obvious lesson would be more regression testing on different hardware, it’s easier said than done. Being the only person here makes it hard to do all the testing a product needs. Probably the topic for another post some other time but for now this remains an unresolved issue.

What I Learned

When running your own business, I have to say that the hardest part of the job is making decisions. Especially being a one-man shop, I do not have the luxury of someone available to bounce ideas off of at will. It’s the decision making that keeps you up at night. The trials of going solo are better served as the subject of another post but I would say that if you are going it alone, use all the resources you have available for getting feedback on your decisions. Personally, I have found the macsb mailing list and IRC channel to be indispensable in this regard. Perspective is a valuable thing.

The other lesson is that bugs will get out there. The important thing is to have the infrastructure in place to deal with them. This ranges from decent feedback channels (email, forums, etc.) to a good QA process to having an easy way for users to keep up to date.

What I Did Not Learn

What I am still not sure about is the marketing end of things. I chose to be somewhat stealth during beta and focus on marketing at launch time. Of course, the cat got out of the bag earlier but the general notion was to not to not overhype too early. Since I was unsure about my exact launch date for a while, I was afraid of any buzz that I generated dying out if I took too long. So, I’m curious as to how other developers out there dealt with promoting their product before and during launch.

So, that’s it, in a nutshell. Not very exciting but what do you expect from a post with “mortem” in the title.

Category: Hazel, Noodlesoft, Software 5 comments »

5 Responses to “Post Mortem 1.0 or How I Learned to Stop Worrying and Ship an App”

  1. bjkeefe

    Nice article. I hope someday to put my own software out for public consumption, and your thoughts are well worth bookmarking.

    And …

    That last line was great!

  2. Karen

    A really interesting article – and I hadn’t heard of Hazel until I read this (from Gus Mueller’s mention). But after finding out about it, and the great stuff it can do, I bought a licence!

  3. mr_noodle

    Thanks for the comments. And a big thanks to you, Karen, for purchasing a license. I guess I owe Gus a commission.

  4. Jon Trainer

    Thanks for sharing your experiences. This all sounds very familiar — especially the lone decision maker situation. I hope that you follow this up with more on being a lone developer. I bet this would hit home with many Mac indie developers.

    Good luck with Hazel, it looks like an interesting and useful product.

  5. clint

    Great read, especially for someone who wants to be indie someday. “The trials of going solo are better served as the subject of another post”. so when can i expect this post? i’d like to hear it…


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