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	<title>Comments on: Positional Sound in User Interfaces</title>
	<atom:link href="http://www.noodlesoft.com/blog/2008/10/23/positional-sound-in-user-interfaces/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.noodlesoft.com/blog/2008/10/23/positional-sound-in-user-interfaces/</link>
	<description>On Mac OS X programming</description>
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		<title>By: James</title>
		<link>http://www.noodlesoft.com/blog/2008/10/23/positional-sound-in-user-interfaces/comment-page-1/#comment-40828</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 08 Jul 2009 17:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.noodlesoft.com/blog/?p=154#comment-40828</guid>
		<description>Pulseaudio has module-position-event-sounds which does something similar.</description>
		<content:encoded><![CDATA[<p>Pulseaudio has module-position-event-sounds which does something similar.</p>
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		<title>By: mr_noodle</title>
		<link>http://www.noodlesoft.com/blog/2008/10/23/positional-sound-in-user-interfaces/comment-page-1/#comment-29004</link>
		<dc:creator>mr_noodle</dc:creator>
		<pubDate>Fri, 24 Oct 2008 19:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.noodlesoft.com/blog/?p=154#comment-29004</guid>
		<description>Steven: It does take into account multiple monitors but it treats the screen space more like a continuum so if it&#039;s on the right screen, it should sound more to the right than something on the right of the main screen (which will still appear to be off to the right, just not as much). It definitely does need tweaking though and I&#039;m sure one could get a better mapping of the screen space to the sound space with some focused effort.

Tony: I&#039;d love to see what you end up doing with this in Hyperspaces. Drop me a note if you release it with positional sound in there.

Gabe: Interesting. Do you recall if this was this done in conjunction with visual input (i.e. showing a crowded room full of people talking) or just audio only? Got a link to the study?

In any case, thanks for the comments all. I&#039;m glad you guys found it interesting.</description>
		<content:encoded><![CDATA[<p>Steven: It does take into account multiple monitors but it treats the screen space more like a continuum so if it&#8217;s on the right screen, it should sound more to the right than something on the right of the main screen (which will still appear to be off to the right, just not as much). It definitely does need tweaking though and I&#8217;m sure one could get a better mapping of the screen space to the sound space with some focused effort.</p>
<p>Tony: I&#8217;d love to see what you end up doing with this in Hyperspaces. Drop me a note if you release it with positional sound in there.</p>
<p>Gabe: Interesting. Do you recall if this was this done in conjunction with visual input (i.e. showing a crowded room full of people talking) or just audio only? Got a link to the study?</p>
<p>In any case, thanks for the comments all. I&#8217;m glad you guys found it interesting.</p>
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		<title>By: Gabe</title>
		<link>http://www.noodlesoft.com/blog/2008/10/23/positional-sound-in-user-interfaces/comment-page-1/#comment-28999</link>
		<dc:creator>Gabe</dc:creator>
		<pubDate>Fri, 24 Oct 2008 18:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.noodlesoft.com/blog/?p=154#comment-28999</guid>
		<description>This reminded me of my psychology of music class, where I read how the military used positional sound so that they could listen to multiple conversations at roughly the same time, as long as they were in different &quot;3d space&quot;.</description>
		<content:encoded><![CDATA[<p>This reminded me of my psychology of music class, where I read how the military used positional sound so that they could listen to multiple conversations at roughly the same time, as long as they were in different &#8220;3d space&#8221;.</p>
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		<title>By: Tony Arnold</title>
		<link>http://www.noodlesoft.com/blog/2008/10/23/positional-sound-in-user-interfaces/comment-page-1/#comment-28932</link>
		<dc:creator>Tony Arnold</dc:creator>
		<pubDate>Fri, 24 Oct 2008 01:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.noodlesoft.com/blog/?p=154#comment-28932</guid>
		<description>This is quite seriously the coolest thing I&#039;ve seen in a while - I&#039;ve been wondering how I might better represent notifications from other spaces in Hyperspaces, but this might be a good approach (from one angle of course - not everyone can hear, or has decent sound output).</description>
		<content:encoded><![CDATA[<p>This is quite seriously the coolest thing I&#8217;ve seen in a while &#8211; I&#8217;ve been wondering how I might better represent notifications from other spaces in Hyperspaces, but this might be a good approach (from one angle of course &#8211; not everyone can hear, or has decent sound output).</p>
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		<title>By: Steven Fisher</title>
		<link>http://www.noodlesoft.com/blog/2008/10/23/positional-sound-in-user-interfaces/comment-page-1/#comment-28926</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Fri, 24 Oct 2008 00:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.noodlesoft.com/blog/?p=154#comment-28926</guid>
		<description>That sounds really dirty to my ears, but I think that&#039;s a problem in the AIF you picked.

Neat idea, though. A real program maybe should take into account a second monitor and make the central point between them. With the sound in my right ear, I want to look at my right display rather than the right side of my main display.</description>
		<content:encoded><![CDATA[<p>That sounds really dirty to my ears, but I think that&#8217;s a problem in the AIF you picked.</p>
<p>Neat idea, though. A real program maybe should take into account a second monitor and make the central point between them. With the sound in my right ear, I want to look at my right display rather than the right side of my main display.</p>
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